Rachael Locke

Rachael Locke

@rachaela71155

Top Clan War Cards in Tower Rush

This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.


Understanding which cards provide the most universal value and how to substitute them efficiently is the key to securing victory for your clan.


The Spell Bottleneck


The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.


Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.


  • Never waste a versatile card in a highly specialized deck.
  • Put it in the deck that absolutely requires grouping units together (like with an Executioner).
  • Check the specific war rules for the week.

Versatile Support Units and Substitutions


The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.


Deck ConceptThe Rule
Deck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clan
Deck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats

Depth Over Peak


A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.


Clan Wars are the ultimate test of your universal game knowledge.



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